Nubic Stunt Car Crasher

Nubic Stunt Car Crasher

Destroy the building blocks consisting of cube bricks! Choose one of the 3D Stunt cars. Take your place on the track. Drive your car down the ramp. You can only accelerate along the way. At the end of the road, you will encounter many obstacles as you fall down. These obstacles will slow you down. Speed is very important in this game. You can see the vehicle selection and upgrades on the game home screen. Don't forget to upgrade the engine power, nitro speed and bonus winnings. Break down characters and building blocks by overcoming obstacles. With the fun characters of the game world, everything is much more enjoyable. Have fun!

Game Rules for Nubic Stunt Car Crasher

Movement: W/ Up Arrow Key
Brake: S/Down Arrow Key

Destroy large building blocks by smashing cube obstacles to progress through sections.

What is the main engine or toolkit used for building the game’s interface and mechanics?

The developer chose WebGL for this project.

Which game category does this title belong to?

This game is categorized as Racing & Driving in terms of genre.

Can the game be played on mobile phones or tablets?

Nubic Stunt Car Crasher is designed to work well on mobile screens.

What gender group is this game meant for?

This game appeals to the Male demographic.

Who is behind the creation of this title?

The developer credited with developing this game’s storyline is Hihoy.

Are there any blood-related visuals or effects in the game?

Yes, there are blood effects or depictions in Nubic Stunt Car Crasher.

What are the relevant tags that capture the essence of the game?

The labels attached to this game are car, crash, demolish, stunts.

Is the game appropriate for a child’s age group?

No, Nubic Stunt Car Crasher would not be recommended for kids.

For which age demographic is this game best suited?

The game can be enjoyed by players in the Teens age group.

Does the game portray any form of cruelty?

Yes, cruelty is present in Nubic Stunt Car Crasher’s gameplay or story.
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